Classes


 * Classes offer bonuses based on their skills plus offer higher tiers of appropriate skills not learnable by others.
 * Warriors can use all weapons and armor and may specialize in one or more type of each. Bonuses to smithing in Crafting. Must find alternate methods to learn magic or abilities that mimic magic effects.
 * Clerics can use all armor and prayer magic, access to some weapons. Choices of deity can radically change the class. Bonuses to Religion. Most restrictive on learning minor abilities.
 * Mages learn magic, though may only use basic weapons. Can learn some weapons and armor through minor abilities or school abilities. Bonuses in Alchemy, Imbuing and Trinkets in Crafting,
 * Rogues may equip up to medium armor and certain agile weapons, though they get access to all ranged weapons. Bonuses to Movement, Thievery, poisons in Alchemy and Stealth.
 * Monks can use specific weapons, no armor, and can specialize in an elemental school for certain bonuses with monk skills in that school.
 * Many traditional classes can be made through choices in the above; rangers can be made martial as warriors or mroe stealth as a rogue, druids can be made through mages or as an earth monk, and so on. Quick Class selection will have some premades for just this kind of thing.