Magic

Magic is a section of skills utilizing mana or other sources to cast spells, which themselves produce a variety of effects. Spells are categorized as offensive, defensive, and/or utility based on their effects.
 * Unlike skills which are typically learned through perks, most spells are learned from training (whether traditionally from a teacher or self-taught through study). The number and level of spells that can be equipped at once is based on your character level plus any perks that add more spell slots.
 * Elemental magic broken up into schools: Air, Earth, Water, Fire. Air usually involves more movement for friend or foe, earth involves protection and strength, water involves cold and healing, fire involves burning and light.
 * Arcane magic broken up into schools: Mind, Body, Soul.
 * Blood magic most often requires vampirism to fuel since it works on the user's blood instead of mana. Vampires can drink blood to replenish it, but other users simply have to wait lest they be exsanguinated from their own spells. While it can be used in conjunction with traditional mana-costing spells, its training and perk requirements usually mean blood magic is what you'd focus on.